Sunday, January 16, 2011
Crazy iPhone 5 Prediction
Saturday, November 13, 2010
Game Review - Soosiz
Game Review - SkullPogo
Friday, August 27, 2010
Game Review - Bit Pilot
Game Review - Tilt to Live
Game Review - MiniSquadron
MiniSquadron - $2.99 (Appshopper link)
MiniSquadron SE - Free + DLC (Appshopper link)
Every time I do a game review I grapple with the problem of what to mention and what not to mention. If I go into too much detail, I risk making the reader feel lost because he or she hasn't played the game yet. There's so much about MiniSquadron and its followup that it's hard to cover all of it without being too long-winded or overly detailed. So this time I shall endeavor to do this review in fewer than 8 paragraphs.
MiniSquadron is a great "pick up and play" game that you can turn on when you have a few minutes to kill, yet has a ton of neat things that will keep you coming back for more on your next break. You control an airplane, and your goal is to destroy all the other planes that show up in order to advance to the next wave. Visually, MiniSquadron is a cartoony 2-D side-view game with colorful and varied settings. Each area, which features 12 waves of enemies, has a unique theme, such as Face Land, whose background is littered with Moai heads from Easter Island, or Sunset Lagoon, which has a brilliant red-orange backdrop.
Like many other wave-based games, your goal is to survive 12 waves in each area and get the highest score possible. What's neat about the scoring though, is that you're not trying for a high score just to get a high score. There are certain goals to meet, and if you meet them, you unlock new planes. For example, a particular plane may be unlocked if you get 30,000 pts by the time you finish Wave 5 in Face Land. There are 56 different planes in all, and each has its strengths, weaknesses, and quirks.
Each plane also has a certain weapon type. There are 7 weapon types in all: Cannon (your standard bullets), Double Cannon, Triple Cannon, Homing Missile, Cluster Bomb, Drop Bomb, and Laser. Dividing 56 by 7, you get 8, meaning that 8 planes have a cannon, 8 planes have a double cannon, 8 planes have a laser, and so on. But not all planes are the same, even if they have the same weapon. Some may be faster but have weaker armor so you die faster. Others may be slow-moving and not very quick to turn, but have near-impenetrable armor. Finally, most of the ships have interesting and/or funny names that the creators, Studio FungFung, obviously had a lot of fun thinking up.
To make things even more interesting, powerups fall from the sky in the form of different colored stars. Powerups can make you faster, slower, invincible, invisible, shoot a burst of homing missiles, call in an airstrike, shoot a ginormous laser, or just give you extra points. Sometimes a Heart will appear, giving you an extra life. The kicker is that these hearts and stars can also be taken by enemy planes. The heart doesn't do anything for enemies, but the other powerups do, and you'll be at a disadvantage if, say, the enemy gets the Airstrike power.
I played MiniSquadron like crazy and managed to unlock all planes except the last one, which requires completing the last wave of the last area with a crazy high score. I haven't been able to complete it at all, much less get the high score. I will someday, though.
MiniSquadron is currently $2.99, and if you have half as much fun as I did, it's worth it. If you're not sure, you can download MiniSquadron SE, which contains the first 2 levels for free, and the other 6 as 3 separate $.99 download packs. I should note that MiniSquadron SE is a different game, with a new set of 56 planes and all-new areas, weapons, and powerups.
There! 8 paragraphs! For a buttload of screenshots, visit my Picasa web album.
Friday, July 30, 2010
Quick Reviews of stuff I've consumed lately.
A: Didn't know if I'd like the new character designs after playing (or watching someone play) the previous Monkey Island games. But they grew on me, and so did the story. The writers went where I never thought they would, and even though most of the puzzles were not very difficult, I was kept engaged and entertained by the twists and all the wacky characters, a trademark of the Monkey Island games.
Mirror's Edge (video game)
B: The washed out whites and the bold blues and reds really make the police state where this game takes place very unique. Mirror's Edge is the first and only "First Person Runner" game, so it's special by default. Sense of speed and desperation is always palpable, and makes parkour accessible to the most clumsy, uncoordinated of us. It's not always easy to get around, but the game teaches you what you need to do. My main complaint is that the game is too short.
Rocket Knight (video game)
B-: It's a game that can technically be finished in an afternoon. But for $7 this sidescroller starring a possum with a jetpack and sword is worth it. The cartoony graphics and lighthearted setting (if you can call an evil piggy dictator enslaving the possum land lighthearted) work well. There are some tricky puzzles but for the most part it's a lot of sword swinging and jet jumping.
Inception (movie)
A: Didn't know what to expect going in, but it is a fascinating movie. Lots of action and suspense, but also lots of deep thought. Its take on dreaming, reality, and loss was very fresh. Leo Dicaprio and co. were believable and entertaining.
Despicable Me (movie)
B+: Well done. Not too deep, but that's to be expected from a kids' movie. Very cute and funny. Steve Carrell's fake Eastern European accent was hilarious. I can totally see Michael Scott in some of the same situations. Visual effects were good. Minions were entertaining.
Bioshock (video game)
B (tentative, until I finish the game): Bioshock has been hailed by some as one of the greatest video game stories/settings ever. Perhaps the slight similarities to the Fallout series of games that preceded skewed my expectations more toward a big, epic retrofuturistic extravaganza. Instead what we have is a unique steampunk/evil carnival adventure that is somewhat claustrophobic. The claustrophobia can be excused due to the setting being a self-sufficient underwater city, but the story and setting aren't moving me that much. I've heard that it draws heavily from the works of Ayn Rand, but not having read those I suppose I am missing some of the nuances.
As a shooter, this game is good but not great. The vast array of special powers that you earn throughout tends to be a little cumbersome because you can't have them all equipped at once, and you never know which ones you're going to need at any given time.